XR Mind Mapper - project setup v2
After some experimentation with OVR, I am switching back to XRI. The lack of support for decent device emulation in the editor is a deal breaker for me. Having to test every tiny change on the headset is way too annoying once you are used to using the Device Emulator. It turns out that is is possible to have the best of both worlds! You can combine the interaction framework of XRI with the rendering layer of OVR to build an application that support both XRI and low level Oculus features such as pass-through. Here is an attempt to record the steps I took to set this up. Assumptions This post assumes the following Unity version and packages Unity 2021.3.39f1 Oculus Integration SDK v50 (Unity Asset Store) Create an XRI based project. I used the Unity XR-Interaction-Toolkit Examples project here as a template. https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples Note - I needed to upgrade th...