XR Mind Mapper - Project Setup

 Today's progress report, setting up the initial project for the XR Mind Mapper application.


Attempt 1 

   Unity 2021 + XRI + XRI Examples

   Was going well until I realized that this would not support passthrough, and MR is one of the features I want to add. Abandoned after a couple of hours.


Attempt 2

Pushing the lever hard over to Oculus feature support so that I can test some of the capabilities of the Quest Pro. 

Unity 2021 + Oculus Integration SDK v 50 + Oculus XR + URP

Used the Oculus->VR->Scenes->Cubes scene as a hello world test.  

Seemed to work.  Now to learn the OVR interaction SDK


Oculus Interaction Samples Notes #1

URP Compatibility

The Oculus SDK examples are not compatible with URP out of the box. This seems to  be mostly fixed by running the Render Pipeline Converter to upgrade materials, but some examples use custom shaders that do not upgrade.



Meh, life is short. If you still see magenta, swap out the shader of the affected material for one of the URP ones. 


Interaction Sample Scenes

It wasn't initally obvious to me, but all of the Interaction sample scenes are set up to load each other. You can try them all by adding all scenes to your build (Oculus->Interaction->Samples->Scenes->Examples)

 



This will let you use the in-built examples menu to switch between the sample scenes. Neat!






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