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Showing posts from April, 2023

XR Mind Mapper - progress report

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 While I wait for Visual Studio to update, here is a progress report for the XR Mind Mapper project. In the last post, I ended up with an XRI enabled Unity project that integrates with Oculus device rendering, but allows the use of the XR Device Simulator for faster development. Since then, I have been working on scaffolding the core behaviour of the project. So far, I have a project that supports the following: - Generate a connected graph from a hard coded data model - Automated layout of the graph using Unity physics (spring joints, rigid bodies) - XRI based selection of graph nodes and edges: This is basic stuff, but it gives something to build on.  The user interface for this application will be key to its success. The interface needs to be intuitive, but rich enough to support the creation, layout and display of complex mind maps.  Here are the features that I want to add Graph Viewing:   As a user I want to be able to intuitively change how the graph is d...